Monday, May 12, 2008

Hiatus

This mod is on hiatus for now (possibly indefinitely). Visit my non-mod blog here.

Thursday, January 3, 2008

Paladin Judgement Armor WIP


I started work on the Paladin Judgement armor, here's a quick render. Still has some rough spots to work out but it's getting close to complete.

Wednesday, January 2, 2008

Horse Armor Texture Complete


Here's a final render of the Deathmantle Horse Armor. Enjoy!

Tuesday, January 1, 2008

Deathmantle In Game Screenshots


Working on getting the Deathmantle armor functional in Oblivion. Right now it's 89% complete with a few more tweaks left. Mostly rigging issues at the moment, which cause endless amounts of JOY and FUN! Rigging is awesome. Although I would consider taking a molten hot needle to the eye if it could just "work". Unfortunately that's not an option so I must toil endlessly assigning tiny dots different weights which are then assigned to big red candies inside the armor. Those are the technical terms I swear. Enjoy, and Happy 2008!

Saturday, December 29, 2007

Deathmantle Texture Complete



That took a bit longer than expected but for the most part the Deathmantle Male Armor is ready to go. I still need to get it working in game which is going to require some trial and error. I also will need to make some texture tweaks once I get it in game and working properly so that will be a bit of a time sync as well. In the meantime I have the Horse Armor, Female Armor, world items, and icons still to do. Whew.

Diffuse Texture Painting Process


I've been working on the diffuse texture Deathmantle armor for a day or so now, and I created a little document to help keep all my textures consistant. So I don't have to remember every layer setting, color, brush, etc. I could simply use this as a guide. I figured it might be cool to share as it may shed some light on creating diffuse textures, or people might just find it generally interesting. How do you create your diffuse maps?

Friday, December 28, 2007

Deathmantle Color Test 2

More progress on the color texture. Still needs lot's of tweaks but it's coming along. Enjoy!